skyrim mythic dawn robes mod
Finally, the empress outfit matches the look of her male counterpart. The log would then state that the player had completed objectives they had not. (he is using right now my 4k re-texture of Mythic Dawn Robes, but in the finished version he will receive unique "Mythic Dawn Priest Robes", although they will not be featured yet on the first open alpha testing release)) Interaction with Dagon at Azrak'ath Ruins But if it's just an expansion over my own mod, please put my original mod as your requirement. . The Contest: Corrected English description of the Fists of Randagulf enchantment to reflect what the enchantment actually does. (he is using right now my 4k re-texture of Mythic Dawn Robes, but in the finished version he will receive unique "Mythic Dawn Priest Robes", although they will not be featured yet on the first open alpha testing release)) Interaction with Dagon at Azrak'ath Ruins Log in to view your list of favourite games. Obviously you can give a unique name to a creature of mine, and a special and unique origin to it, but still respecting the origin and concept of the species. The goal of the Unofficial Skyrim Special Edition Patch (aka USSEP) is to eventually fix every bug with Skyrim and its DLCs not officially resolved by the developers to the limits of the Creation Kit and community-developed tools, in one easy-to-install package. Requires the original mod. This makes my mods and your mods compatible in immersion to the users of this site, increasing the number of downloads and interest in general;- It is also not allowed, under any circumstances, the release of patches for mods of quests and locations, made by me, that exchange my creatures added to them for creatures created by other authors. Scholars linked to the study of these creatures are also aware that in Ilinalta's Deep the wizards living there are interested in the study and manufacture of this line of creatures. Elite Crossbows: Enhanced crossbow enchantments were running off the screen due to the armor piercing description. All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator, You can convert this file to work with other games as long as you credit me as the creator of the file, You are allowed to use the assets in this file without permission as long as you credit me, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are allowed to earn Donation Points for your mods if they use my assets. This was due to a bad footstep record tag. RUSTIC CLOTHING is a high resolution clothing texture overhaul for Skyrim. This update adds the unique Executioner outfit, which is worn by two NPCs in the game: The executioner in Helgen, and the one in Solitude who chops off Roggvir's head. ), Daedric Mail Armor: Restored a partially implemented Daedric mail helmet (credit to The ShiningAbsol for providing the completed version! Steel Soldier Armor: Two papyrus properties in the startup quest were missing from the patch, Stendarr's Hammer: The hammer's enchantment incorrectly checked enemy armor values instead of magic resistance for determining resistance to the smite effect, Stendarr's Hammer: The enchantment was named "Absorb Health" even though the effect is not health absorption, and so was renamed "smite," as this is the name of the magic effect the enchantment activates. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. The first rank of Mage Robes now requires 20 Alteration, and no longer requires the first rank of Mage Armor. Just publish a link to my mod page, or create the dependency on the original mod,depending on what kind of creation you will be releasing;- Ports of my mods released in Legendary Edition to Special Edition/Anniversary Edition made by other users are not allowed;- Likewise, users are not allowed to release packs of my creatures on Nexus or Bethesda.net, a rule that also appliesto adding my creatures in mixed packs, which add creatures from various other authors together;- I do not support translations of my mods, including those linked on my original mods pages, so please if you are translating my mods, first receive my deep gratitude, and second, please keep it updated, and third, always put the original mod as a requirement. All: Converted to ESL format so it won't take up one of your 255 plugin slots. You can add the assets directly to your folders, and you just need to credit me on the mod page;- You are not allowed to sell mods that use my assets, nor are you allowed to make them only available behind a paywall on Patreon, but you are free to receive Donation Points for mods that use my assets;- You are not allowed to upload my mods in other sites besides Nexus. To me, CC is an abomination that should never have existed , not only disrespecting the lore, but also excluding the LE edition users who helped build the fame Bethesda has today, many of whom are unable to migrate to SE, nor will they in the near future. ), Myrwatch: Added activators to the weapon display cases (thanks Lochrey! Commented out redundant script function that was generating papyrus log errors. This will automatically create a link where users of your mod will be able to see the credits section on my mod page, crediting not only me but also other authors who may have worked on some of the assets you will be using;- Out of respect for player immersion, which is my main modding philosophy along with the ideal of making all my assets open source within what is reasonable, without losing respect for the integrity of my own work, it is not allowed to drastically change the lore (official or created by me) of the assets you will be using. Log in to view your list of favourite games. Civil War Champions: Tsun's Judgement is flagged as a warhammer even though it is a war axe. Furthermore, the implementation of the content is lazy and careless, breaking any kind of immersion and coherence. Usage of assets rules(The rules were updated on April 22, 2022, and are not retroactively applicable, beingeffective only from this date forward in relation to present and future usage of my assets)OBS- I unfortunately barely have time to respond to DMs, soif you have any questions, contact me directly on my Discordserver. This update adds the Yarl Clothing 03 outfits, which completes the Jarl (Yarl) clothing. This is a bundle of patches to fix the bugs in the Skyrim Creation Club content as well as resolve conflicts between Creation Club mods and the Unofficial Skyrim Special Edition Patch (USSEP). This update adds the male and female Fine Clothes 03 outfits with variants. To account for this, bound bow will now increase the player's maximum carry weight by 10 when active to account for the weight of the 100 bound arrows. I allow the publication of my mods on the Xbox console, however, because I don't own an Xbox, I am unable to port the mods or test them myself, and I don't have an official porter either. Nchuanthumz: On startup, the quest uses an OnItemAdded event on the player inventory without a filter. Just publish a link to my mod page, or create the dependency on the original mod,depending on what kind of creation you will be releasing;- Ports of my mods released in Legendary Edition to Special Edition/Anniversary Edition made by other users are not allowed;- Likewise, users are not allowed to release packs of my creatures on Nexus or Bethesda.net, a rule that also appliesto adding my creatures in mixed packs, which add creatures from various other authors together;- I do not support translations of my mods, including those linked on my original mods pages, so please if you are translating my mods, first receive my deep gratitude, and second, please keep it updated, and third, always put the original mod as a requirement. Also, it would affect the consistency of the lore in the overall scenario of my mods;- I give users permission to modify my files, including releasing bug fixes, or improving features that my files add to the game, and publishing it as a separate file. This mod is opted-in to receive Donation Points. Log in to view your list of favourite games. Copyright 2022 Robin Scott. All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator, You can convert this file to work with other games as long as you credit me as the creator of the file, You are allowed to use the assets in this file without permission as long as you credit me, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are allowed to earn Donation Points for your mods if they use my assets. Like all types of living slime, the Black Ooze is mindless, voracious and extremely dangerous. Unlike most of these, however, this ooze, apparently originating from the Void itself, is not exactly acidic or poisonous, but rather drains its victims' vital and magical attributes by acting as a kind of life/existence-sucking energetic vortex. Staff of Sheogorath: The Fork of Horripilation used sword draw and sheathe sounds instead of dagger sounds, Ruin's Edge: Ruin's Edge was missing its Block Bash Impact Data Set, Hendraheim: A navmesh was copied from Skyrim.esm instead of Update.esm, causing issues with the door, Installer: Having the Stalhrim fur armor CC would cause the BAIN wizard to suggest installing the Stendarr's hammer patch (thanks for catching this Infernio! Survival: Sleeping at a campsite from the Camping Creation Club item will no longer leave the player Drained when using Survival, Merged patch: Removed backpack and camping CC item requirements. All the assets in this file belong to the author, or are from free-to-use modder's resources, You can upload this file to other sites but you must credit me as the creator of the file, You are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me, You can convert this file to work with other games as long as you credit me as the creator of the file, You are allowed to use the assets in this file without permission or crediting me, Asset use permission in mods/files that are being sold, You are allowed to use the assets in this file in mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are allowed to earn Donation Points for your mods if they use my assets, Unofficial Skyrim Creation Club Content Patches (PTBR), (FR) Unofficial Skyrim Creation Club Content Patches, Unofficial Skyrim Creation Club Content Patch - Chinese Translation, Unofficial Skyrim Creation Club Content Patches Czech, Unofficial Skyrim Creation Club Content Patches(CHS), Unofficial Skyrim Creation Club Content Patches Chinese Translation. Black Ooze- Mihail Monsters and Animals (LE version) (''slime''). All rights reserved. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Because it's my birthday, and the Madgod said to throw a party. Unfortunately Nexus does not allow authors to delete outdated translations linked to the original mod pages;- My mods can be included in Collections, I am an absolute supporter of them.I only ask that the curators take care to keep the lists up to date;- I do not generally authorize any kind of integration patch or replacement between my content and Creation Club content, including the one included in the November 2021 Anniversary Edition. This update adds female the Wedding Dress, which completes wedding clothing. Arcane Archer: Bound quiver arrows have a hardcoded weight of 0.1 each in Survival, even though no other bound weapons have weight. This update adds the Dark Brotherhood robes for males and females (hood, boots, and gloves included). and is the Archivar who introduces you to the adventure. All rights reserved. Install hundreds of mods with the click of a button. Survival: Added warm keyword to the Masque of Clavicus VIle to make it consistent with its appearance, Survival: Added the VendorItemFood keyword to foods added by survival to be consistent with other foods (Cabbage Potato Soup, Potato Soup, Tomato Soup, Vegetable Soup, Horker Ash Yam Stew, Apple Cabbage Stew, Beef Stew, Horker Stew, Venison Stew, Clam Chowder, Elsweyr Fondue), Survival: Applied No Absorb/Reflect flag to advanced stage Survival diseases to prevent them from failing to update when the player has an absorb magic rating, Survival: Added the warm keyword to Ulfric's clothes to make them consistent with other noble clothes, Survival: Added warm keyword to TemplateRobesClothesMage* and TemplateClothesRobesMage*Hood references to make them consistent with other mage robe templates, Survival: Applied cold keyword to wedding sandals to match their appearance, Survival: Added warm keyword to companions armor to make the set consistent with other steel armor sets, Survival: Added the Survival_BodyandHead to the following robes to make them consistent with other robes: DLC2DarkElfOutfitRed, DLC2DarkElfOutfitBlue, DLC2DarkElfOutfit, ClothesMythicDawnRobes, Survival: Added the warm keyword to ClothesMGBoots to make them consistent with the other College Boots, Survival: Replaced cold keyword on Stormcloak gauntlets with warm keyword to make them consistent with Stormcloak boots, Survival: Added warm keyword to Deathbrand armor, boots, gauntlets and helm to make them consistent with Stalhrim Light Armor, with which they share a model, Survival: Added warm keyword to DLC1LD_ArmorKatria to make it consistent with steel armor, with which it shares a model, Survival: Added warm keyword to Boots of the Old Gods to make them consistent with forsworn boots, with which they share a model, Survival: Added cold keyword to Armor of the Old Gods to make it consistent with forsworn armor, with which it shares a model, Survival: Removed cold keyword from steel shin boots to make them consistent with imperial boots, with which they share a model, Survival: Removed warm keyword from steel imperial gauntlets to make them consistent with the rest of the imperial armor set. Again as an example: you are not allowed to release a mod that uses my Wampa but calling it Yeti, but you can use it in your mod as, for example, the Beast of Coldwind Catacombs, which would be the name that the people from that region gave to the beast, but it would still be a Wampa. Copyright 2022 Robin Scott. Hardly the garb an entertainer would wear. Myrwatch: Two parts of the exterior tower had an external emittance flag applied but the meshes were not set up to support this. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. To me, CC is an abomination that should never have existed , not only disrespecting the lore, but also excluding the LE edition users who helped build the fame Bethesda has today, many of whom are unable to migrate to SE, nor will they in the near future. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Copyright 2022 Robin Scott. And if you're looking to use a translation of one of my mods into your native language, first check if the version is up to date, and it's the same version as my original mod. This update adds the Necromancer robes and the Warlock robes (hood and boots included for both). and is the Archivar who introduces you to the adventure. Microsoft pleaded for its deal on the day of the Phase 2 decision last month, but now the gloves are well and truly off. You might not have access to the cloaks otherwise. The link is available on all my pages and in my profile.- Unless the general permissions specific to the page of the mod you are viewing indicate otherwise, you can use the models, textures, special effects, sounds and scripts, and general .esp settings contained in my mods, in your own mods, as long as you put a link on your mod page to my mod pages from where you are using assets. Since the male wedding outfit was part of the Fine Clothes 01 textures, I decided to complete the set before embarking on the yarls clothing. Usage of assets rules(The rules were updated on April 22, 2022, and are not retroactively applicable, beingeffective only from this date forward in relation to present and future usage of my assets)OBS- I unfortunately barely have time to respond to DMs, soif you have any questions, contact me directly on my Discordserver. A new script has been created with the correct type to replace the functionality. Players with 100% resistance, (including werewolves and vampires) will no longer become infected. I don't accept CC content as canon, and Bethesda should be ashamed to accept it too. This prevented players from dropping notes even after the quest was completed. My mods are andwill allways be Nexus exclusive and will never be found outside Nexus in a legal way;- The only exception to this rule applies to the Bethesda.net website. Ghosts of the Tribunal: Removes the buggy, clipping sheath (just a very out-of-place copy of the Iron Sword sheath) from the Ebony Scimitar. My mods are andwill allways be Nexus exclusive and will never be found outside Nexus in a legal way;- The only exception to this rule applies to the Bethesda.net website. (he is using right now my 4k re-texture of Mythic Dawn Robes, but in the finished version he will receive unique "Mythic Dawn Priest Robes", although they will not be featured yet on the first open alpha testing release)) Interaction with Dagon at Azrak'ath Ruins The link is available on all my pages and in my profile.- Unless the general permissions specific to the page of the mod you are viewing indicate otherwise, you can use the models, textures, special effects, sounds and scripts, and general .esp settings contained in my mods, in your own mods, as long as you put a link on your mod page to my mod pages from where you are using assets. The Contest: Fists of Randagulf had a botched tempering recipe that required the wrong kind of workstation and would transform into the Ice Blade once tempered, The Contest: The description of Fists of Randagulf incorrectly stated that they increased unarmed damage by 20% instead of 20 points of damage, Divine Crusader: Armor effect description updated to reflect the fact that armor also reduces damage taken from daedra, Ghosts of the Tribunal: Light of Day had a number of redundant conditions, including one that targeted Serana explicitly, causing her to take damage even if she is no longer a vampire, Necromantic Grimoire: Cleaned up a property that had not been completely removed during development, causing Papyrus errors, The Cause: Removed reference to missing script ccBGSSSE067_ScourgeDremoraScript, The Cause: The Mythic Dawn faction had a relationship set with the Dremora faction, but the Dremora faction did not have a relationship with the Mythic Dawn faction, Headman's Cleaver: Headman's Cleaver had a vestigial enchantment charge left from an enchantment removed during development, Dragonscale Armor: The dragonscale armor outfit, (when assigned to enemy NPCs), had a 50% chance of including two sets of gauntlets, unlike other alternative armor sets, Shadowfoot Sanctum: Fixed a gap in the ceiling, Bow of Shadows: A property that was partially removed from the Bow of Shadows script during development was generating Papyrus errors, Bow of Shadows: Removed a script stub that was no longer required due to an update by Bethesda, Ghosts of the Tribunal: Corrected a typo from Hand Ethra Mavandas to Hand Ethra Mavandes, Forgotten Seasons: Two varieties of spriggans had a partially removed property attached to their scripts, generating Papyrus errors, Bow of Shadows: Fixed a bug which would sometimes cause the Bow of Shadows to add 1 HP when equipped due to an incorrect spell effect archetype, Dawnfang and Duskfang: Fixed a duplicated condition which caused Bloodthirst to swing much faster than intended, Gallows Hall: Mannequins could sometimes move off of their pedestals due to no navmesh below the mannequins, Farming: Moved horse spawner so that it wouldn't clip with the stable, Ghosts of the Tribunal: Corrected weapon material and refining material for Magebane, Ghosts of the Tribunal: Magebane, Light of Dat and Skull Crusher would respawn even though they were unique weapons, Necromantic Grimoire: Spells were being added to vendors based on the player's total level rather than their conjuration level, unlike all other spells in the game, Necromantic Grimoire: Spells were being added to both a formlist and a container that used that formlist, resulting in duplicate entries, Farming: The wolf near the well would respawn after the quest was complete, Arcane Accessories: Unbounded Storms was missing the MagicCloak keyword, Arcane Accessories: Unbounded Storms had an absurdly large area of affect and short duration due to having power affects magnitude instead of power affects duration checked. Furthermore, the implementation of the content is lazy and careless, breaking any kind of immersion and coherence. Also, it would affect the consistency of the lore in the overall scenario of my mods;- I give users permission to modify my files, including releasing bug fixes, or improving features that my files add to the game, and publishing it as a separate file. My mods are andwill allways be Nexus exclusive and will never be found outside Nexus in a legal way;- The only exception to this rule applies to the Bethesda.net website. I allow the publication of my mods on the Xbox console, however, because I don't own an Xbox, I am unable to port the mods or test them myself, and I don't have an official porter either. ), Tundra Homestead: Added activators to the weapon display cases (thanks Lochrey! Install hundreds of mods with the click of a button. They don't always use the same animations, so this can affect the actions planned for them in these mods, or make certain intended idles impossible, and even breaking dialogue and quests. You can add the assets directly to your folders, and you just need to credit me on the mod page;- You are not allowed to sell mods that use my assets, nor are you allowed to make them only available behind a paywall on Patreon, but you are free to receive Donation Points for mods that use my assets;- You are not allowed to upload my mods in other sites besides Nexus. This update adds the Yarl (Jarls) Clothes which has two variants styles for both males and females. (he is using right now my 4k re-texture of Mythic Dawn Robes, but in the finished version he will receive unique "Mythic Dawn Priest Robes", although they will not be featured yet on the first open alpha testing release)) Interaction with Dagon at Azrak'ath Ruins This update adds the Thalmor outfits for males and females. This is not just a rule, but common sense advice for you, as users don't like to have mods in their gameplay that cause immersion conflicts with each other. For example: this means that you are not allowed to create completely different lore for a creature I've published by altering its nature and origin, species name, animations, spiritual alignment, or drastically changing its attacks or sounds. Ebony Plate Armor: Previous fix to add armor to leveled lists at the end of the quest was not working correctly due to a missing script, Expanded Crossbow Patch: The previous update was missing the Enhanced Silver Crossbow script fix, Expanded Crossbow Pack: Silver and Enhanced Silver Crossbows were missing the silver weapon perk that made them do extra damage to certain creatures. This update adds the Redguard outfits for males and females. Copyright 2022 Black Tree Gaming Ltd. All rights reserved. So I kindly ask porters to keep mods up to date, always leave a very clear statement that Mihail is not involved in the port and does not officially support the Xbox file, and that you are responsible for keeping the mod up to date and for the bug fixing of problems that may be caused by the port;- My assets are, in theory, generally exclusive to Skyrim, please don't use them in othergames without asking me first. This outfit is not equitable by the player character. This is the first of three folders with Yarls (Jarls) Clothes. So I kindly ask porters to keep mods up to date, always leave a very clear statement that Mihail is not involved in the port and does not officially support the Xbox file, and that you are responsible for keeping the mod up to date and for the bug fixing of problems that may be caused by the port;- My assets are, in theory, generally exclusive to Skyrim, please don't use them in othergames without asking me first. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. This includes simple .esp fixes, retextures, "more spawn points", etc. Hendraheim: Moved incorrectly placed weapon rack activator. Hendraheim: Fixes broken clutter assets. Adds 6 sets of Velvet Robes, Cloaks, Hoods, Gloves and Boots in Skyrim. In Skyrim, they are usually conjured by Demented Mages. A script was incorrectly trying to set an orc's aggression value to 4, when the maximum valid value was 3, creating a Papyrus error in the log. ), Elven Hunter Armor: Restored a partially implemented Elven Hunter helmet (credit to The ShiningAbsol for providing the completed version! The spell also benefits from frost, fire and shock damage perks. The Mythic Dawn robe textures are used by both males and females. Oblivion Gates on the mod.) More Chicken Variants- Mihail Monsters and Animals (LE version) (''bird''), Chicken Replacer - Mihail Monsters and Animals (LE version) (''bird''). Bethesda for creating Skyrim and allowing mod authors to modify their game.Nexus for providing a great showcase and community for mod authors to share their work.Textures.com for being a great resource for photographic references.Gruselwusel for the excellent Viking Design Brushes for Photoshop. This is the second of three folders with Yarls (Jarls) Clothes. All rights reserved. Install hundreds of mods with the click of a button. Pets of Skyrim: The last stage of the controller quest was missing a stop command and so was not releasing aliases. Rare Curios: Corkbulb, iron, silver, orcish and bonemold bolts were missing their pick up and put down sounds. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Compatible with WICO and Total Character Makeover, but this mod will overwrite the shoe meshes in both mods, just let it. Therefore, only the diffuse textures are included. Usage of assets rules(The rules were updated on April 22, 2022, and are not retroactively applicable, beingeffective only from this date forward in relation to present and future usage of my assets)OBS- I unfortunately barely have time to respond to DMs, soif you have any questions, contact me directly on my Discordserver. Again as an example: you are not allowed to release a mod that uses my Wampa but calling it Yeti, but you can use it in your mod as, for example, the Beast of Coldwind Catacombs, which would be the name that the people from that region gave to the beast, but it would still be a Wampa. Divine Crusader: The Reforged Boots of the Crusader have heavy footstep sounds despite being classified as light armor, Civil War Champions: Storm-Bear and Imperial Dragon boots have light footstep sounds despite being classified as heavy armor, Civil War Champions: The Storm-Bear chest key and the Imperial Armory key lack pick up and put down sounds, Gray Cowl Returns: The quest no longer starts automatically, Gray Cowl Returns: Corrected unfilled papyrus property that would cause an error, Gray Cowl Returns: Corrected dialogue conflict with USSEP for random world encounters with thieves, Gray Cowl Returns: The Gray Cowl will now count as a matching set helmet for both thieves guild and thieves guild leader outfits, Hendraheim: Quest no longer begins automatically; a courier will deliver a letter once you reach level 30, Hendraheim: Axe outside the home was floating, Hendraheim: Vase was misnamed "Base" in every localization, Hendraheim: Key to the home was missing pick up and put down sounds, Hendraheim: Courier will now have dialogue when delivering the note, Hendraheim: Courier handing the note to the player will now show what note was added to their inventory, Ebony Plate Armor: Courier will now have dialogue when delivering the note, Ebony Plate Armor: Courier handing the note to the player will now show what note was added to their inventory, Ebony Plate Armor: Unfilled quest properties prevented leveled items from being correctly processed, Ebony Plate Armor: Remnants of a deleted quest stage were being set, causing Papyrus errors, Ebony Plate Armor: Remnants of a deleted alias were being called, causing Papyrus errors, Ebony Plate Armor: Ebony plate boots have light armor footstep sounds despite being heavy armor, Dead Man's Dread: None of the included shoes have any footstep sounds set, Dead Man's Dread: The quest will no longer automatically start, Goblins: The quest will no longer automatically start, Goblins: A missing papyrus property prevented a mushroom added in the creation from being grown and harvested properly, Goblins: Two of the arena goblins were missing their AI packs and so would not correctly defend themselves, Steel Soldier Armor: The quest will no longer automatically start, Steel Soldier Armor: Some quest properties were unfilled causing errors when adding items to formlists for random spawning across Skyrim, Saints and Seducers: The quest will no longer start automatically, Saints and Seducers: Removed a missing script from the Solitude manhole activator, as it will only generate errors without the script present, Saints and Seducers: Removed a missing script from Staada's return AI package, as it will only generate errors without the script present, Dead Man's Dread: A triggerbox had a set of contradictory enable conditions which would cause a papyrus error, Dead Man's Dread: Removed a missing script from the solitude dungeons which would only generate errors as long as it was missing, Dead Man's Dread: Removed a script from and disabled a floating weapon rack near the ceiling in Blackbone Isle Grotto that appears to have been placed by mistake, Steel Soldier Armor: The boots have light footstep sounds despite being heavy armor. This update affects the Skyrim children clothing, which has been reordered and adjusted to match the color naming convention of the Hearthfires DLC. Hearthfires children clothes variants now available in 4K and 2K resolutions. and is the Archivar who introduces you to the adventure. You will find color variants: Purple The lists do not show all contributions to every state ballot measure, or each independent expenditure committee Divine Crusader: A shrine of Dibella was incorrectly giving a Shrine of Akatosh blessing, Shadowfoot Sanctum: The shelf holding the Shrine of Arkay has objects floating above the shelf, Farming: Mannequins would sometimes move around the house due to unfinished navmesh near one of the mannequins, Dwarven Home: A partially set up script would cause Papyrus errors due to missing properties, Dwarven Home: A large barrel and a table were placed inside of each other due to bad enable/disable marker conditions, Dwarven Home: The wrong type of strongboxes were used for two boxes in the house, causing them to be unsafe storage, Dwarven Home: A shelving area was partially incomplete; items were placed on the shelf but the shelf itself was missing, Merged: Removed Saints & Seducers, Survival and Rare Curios fixes since they have been merged into USSEP, Installer: Removed options for individual Saints & Seducers, Survival and Rare Curios patches since they are now included in USSEP. Not technically a hard requirement, I think, but the Civil War Champions patch is what this mod was made to work with. Dremora Sets- Mihail Armors and Clothes (LE version) (''oblivion daedric''). . Robes and Gloves use vanilla Mythic Dawn Robes mesh. But if it's just an expansion over my own mod, please put my original mod as your requirement. Furthermore, the implementation of the content is lazy and careless, breaking any kind of immersion and coherence. All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You are not allowed to modify my files, including creating bug fixes or improving on features under any circumstances, You are not allowed to convert this file to work on other games under any circumstances, You are not allowed to use assets from this file under any circumstances, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets. Though they are fur, they only cover part of the foot/leg, Survival: Reduced warmth of wolf helmet to bring it into line with similarly shaped helmets, Saturalia Holiday Pack: Saturnalia Boots had light armor footstep sounds despite being classified as clothing. Expanded Crossbow Pack: Crossbows in the Solitude Fletcher were upside down, Expanded Crossbow Pack: A crossbow was placed inside of an existing quiver of arrows; disabled the arrows, Saints and Seducers: A falmer sword would float over Bleakwind Basin, Arcane Archer Pack: Reverted change to Bound Arrows; it needs to be a power in order to work with the bound bow spell, Wild Horses: The main wild horses quest will now automatically start after changing your location if you have read Soran's journal, as this quest must be running for the unicorn quest to function properly. This mod is not opted-in to receive Donation Points. Obviously you can give a unique name to a creature of mine, and a special and unique origin to it, but still respecting the origin and concept of the species. If you don't use that mod, then you'll just have a few extra hoods that won't be used, but I strongly suggest you do use her mod. In general however I usually authorize the use in other games;- Although my mods are exclusive to Nexus, my assets can be used in Skyrim mods hosted outside of Nexus such asLoverslab, ModDB and others. This mod is a compilation of all my Dremora armor mods. Huge thanks to Remiros for allowing me to incorporate this fix from the Creation Club Asset Patch! Huge thanks to Remiros for allowing me to incorporate this fix from the Creation Club Asset Patch! ), Survival: Flin, Sujamma, Shein and Mazte were missing hunger keywords, Merged: The merged patch was missing the Rare Curios bolt fixes, Tundra Homestead: Completing the Tundra Homestead quest would not increment the "Houses Owned" statistic, Myrwatch: Completing the Myrwatch quest would not increment the "Houses Owned" statistic, Shadowfoot Sanctum: Completing the Shadowfoot Sanctum quest would not increment the "Houses Owned" statistic, Hendraheim: Completing the Hendraheim quest would not increment the "Houses Owned" statistic, Dead Man's Dread: Completing the Dead Man's Dread quest would not increment the "Houses Owned" statistic. The only situation where you don't need to publish the mod with this dependency is if my assets are just a minor part of your mod, not the main focus of it;- As mentioned before, if your mod doesn't have my assets as its main focus, you don't need to put my mod as a requirement for yours. They don't always use the same animations, so this can affect the actions planned for them in these mods, or make certain intended idles impossible, and even breaking dialogue and quests. Wild Horses: Removed setstage script from Calcelmo; if all your other hostlers are dead, start the unicorn quest and it will force Calcelmo to act as a hostler. Bone Wolf: The pet bone wolf bark was silent while sitting, but played audio when lying down or standing. It is recommended for all users, though. For example: a mod that adds a dungeon, with several of my creatures inside, doesn't need to have my mod as a requirement. Lord's Mail: Quest no longer auto-starts. The textures cover both versions of their robes, with hoods and without. In Hearthfires, all the children clothes are labelled by color, "red dress", "green dress", etc. This also caused the collision markers to persist even after the barricades were destroyed. Add-on for my Chicken Replacer mod, featuring 5 extra high quality variants of chicken to the game. Steel Soldier Armor: Armors were being added to leveled lists at quest startup instead of at the end of the quest, as with other Creation Club armors. This includes simple .esp fixes, retextures, "more spawn points", etc. All: Updated Polish localizations thanks to bartek3456! Just be sure to not install any armor meshes with aMidianBorn, or let this mod overwrite those from aMidianBorn. Bethesda used a perk to control the experience rate, but didn't apply it to Myrwatch's unique staff enchanter, Saints and Seducers: The summoning spells did not have the no absorb/reflect flag and so could be absorbed when the player attempted to cast them, Saints and Seducers: The Madness Helmet of Recovery was missing the ebony armor keyword to make it consistent with the changes to the other madness armor, Saints and Seducers: Swing speed on greatswords added by this creation have been increased to .75 to match the USSEP greatsword speed changes, Saints and Seducers: Nerveshatter could produce a Papyrus error if the player grabbed it before it completed teleporting in, Saints and Seducers: Changed quest startup method, Saturalia Holiday Pack: Changed startup method, Shadowfoot Sanctum: Changed startup method, Shadowrend: Increased greatsword swing speed to 0.75 to match USSEP changes to greatswords, Staff of Sheogorath: Changed startup method, Stalhrim Fur Armor Patch: Changed startup method, Umbra: Changed the player variant of Umbra's swing speed to 0.75 to be consistent with USSEP's changes to greatsword speeds, Forgotten Seasons: A leaf pile mesh was missing havok material information and so would not make sound when stepped on (among other odd behaviors), Forgotten Seasons: Changed startup method, Saints and Seducers: amber01.nif was missing the ZBuffer_Write shader flag, causing the chunk of amber to appear to clip through itself due to partial transparency, Steel Soldier Armor: Changed startup method, Stendarr's Hammer: Changed startup method, Sunder and Wraithguard: Changed startup method, Vigil Enforcer Armor Set: Changed startup method, Gray Cowl Returns: Changed startup method, Netch Leather Armor: Changed startup method, Plague of the Dead: Changed startup method, Survival: The Mara's Wrath spell introduced in Arcane Accessories will now protect the user from freezing water as the description indicates, Survival: The resist freezing water side effect of some spells would show duplicate descriptions when the spell was recast, despite only being applied once, Merged: Mara's Wrath will only show the protection from freezing water effect if you have survival enabled, similar to how the flame cloak spell is set up, Dead Man's Dread: There was a gap in the stones around the cave entrance on Bleakbone Isle, Dawnfang and Duskfang: Incorrect script type attached to quest alias caused it to fail to attach, Plague of the Dead: One of the Malignant Zombie variants was incorrectly inheriting its stats from a level 1 draugr template. I do not allow my mods to be used as a modder's resource. Survival: Corrected Italian translation of Clam Meat, which was previously Oyster Meat. This prevents unintended quest startups. Saints and Seducers: The purple moth near the Solitude Sewers entrance could not be disabled by the game's critter script because it had an enable parent, Saints and Seducers: A triggerbox had conflicting enable settings which prevented it from disabling after execution as intended, Installer: Fixed an issue with the BAIN installer that would prevent it from running, Installer: FOMOD installer will now default to individual patch option. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. My Special Edition Mods My Skyrim Mods Credits Thanks to Ousnius and Caliente for BodySlide and Outfit My mods are andwill allways be Nexus exclusive and will never be found outside Nexus in a legal way;- The only exception to this rule applies to the Bethesda.net website. The cubemaps are now correctly displayed. Copyright 2022 Robin Scott. I allow the publication of my mods on the Xbox console, however, because I don't own an Xbox, I am unable to port the mods or test them myself, and I don't have an official porter either. I don't accept CC content as canon, and Bethesda should be ashamed to accept it too. This completes the Mage clothing. All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator, You are not allowed to convert this file to work on other games under any circumstances, You are allowed to use the assets in this file without permission as long as you credit me, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are allowed to earn Donation Points for your mods if they use my assets. Ghosts of the Tribunal: Redoran Watchman's Helmet required the Elven smithing perk to create the helmet, but the hidden bonemold smithing perk from Dawnguard. The property SummonFX was incorrectly removed from a script during mod development and was generating Papyrus errors, Corrected typo in the Vigilant's report in the English localization, Champion's rest will now clear after defeating Umbra, Restores location keywords overwritten by USSEP, Hearthfire Homestead: In English, the Hearthfire Homestead cell was incorrectly called Whiterun Stables, Merged: Added missing crossbow mesh fixes to the BSA archive, Forgotten Seasons: Cleaned up properties incorrectly removed during development that created papyrus log errors, Myrwatch: Myrwatch ghost rabbit spawn-in animation would sometimes fail to play, Tundra Homestead: Some items in the main foyer of Tundra Homestead should no longer fall off their shelves when leaving and re-entering the room, Forgotten Seasons: Fixed seam in Runoff Caverns cave wall that let you see into the void, Forgotten Seasons: Moved dirt island in Runoff Caverns that left invisible underside of dirt pile exposed, Forgotten Seasons: Cloned dirt island near collapsable staircases in Runoff Caverns to fix a hold you could fall into and could not escape from, Forgotten Seasons: Created contact markers for lightning to resolve Papyrus log errors and restore intended behavior, Forgotten Seasons: Encounter triggers weren't properly hooked up to enemies and so the spawner function was failing to work correctly, Elite Crossbows: Carried over USSEP crossbow mesh fix so that crossbow limbs are not incorrectly displayed as unbent when in inventory. One simple download for people who own all the DLC. Since her outfit is not something the player character can wear in the vanilla game, I felt that making it more distinctive was justified. Copyright 2022 Robin Scott. This caused incoherent journal entries and left the player confused about the quest. For example: a mod that adds a dungeon, with several of my creatures inside, doesn't need to have my mod as a requirement. Thanks to MEsk90 for providing the starting fixes for several of the CC mods and encouraging me to make this patch! The only situation where you don't need to publish the mod with this dependency is if my assets are just a minor part of your mod, not the main focus of it;- As mentioned before, if your mod doesn't have my assets as its main focus, you don't need to put my mod as a requirement for yours. The Mythic Dawn faction had a relationship set with the Dremora faction, but the Dremora faction did not have a relationship with the Mythic Dawn faction Added the Survival_BodyandHead to the following robes to make Again as an example: you are not allowed to release a mod that uses my Wampa but calling it Yeti, but you can use it in your mod as, for example, the Beast of Coldwind Catacombs, which would be the name that the people from that region gave to the beast, but it would still be a Wampa. Author: Mihail- new models, textures, normal maps; This mod is opted-in to receive Donation Points. This adjusts the filepaths and material settings to make the 1st person model and 3rd person model consistent. Install hundreds of mods with the click of a button. I also adjusted the colors of one male and one female outfit to better match the name colors. All rights reserved. Hoods use vanilla Merchant Boots mesh. The coin buttons are a not so subtle reminder to their audience that these entertainers make their living off donations. This will automatically create a link where users of your mod will be able to see the credits section on my mod page, crediting not only me but also other authors who may have worked on some of the assets you will be using;- Out of respect for player immersion, which is my main modding philosophy along with the ideal of making all my assets open source within what is reasonable, without losing respect for the integrity of my own work, it is not allowed to drastically change the lore (official or created by me) of the assets you will be using. The hoods and boots now match their particular outfit. Looking at the concept art, it appears these were originally intended to be worn by the Jarls as well. The only situation where you don't need to publish the mod with this dependency is if my assets are just a minor part of your mod, not the main focus of it;- As mentioned before, if your mod doesn't have my assets as its main focus, you don't need to put my mod as a requirement for yours. WebThis mod is for Skyrim SE and requires SAM LIGHT SE, High Poly Conversion, HDT-BBB . Chicken Replacer - Mihail Monsters and Animals (LE version) (''bird''), More Chicken Variants- Mihail Monsters and Animals (LE version) (''bird''). It always bugged me that it was just a recolor of the "yarl" outfit. Author: Mihail- new model, textures, normal maps, new loadscreen, This mod is opted-in to receive Donation Points. You can add the assets directly to your folders, and you just need to credit me on the mod page;- You are not allowed to sell mods that use my assets, nor are you allowed to make them only available behind a paywall on Patreon, but you are free to receive Donation Points for mods that use my assets;- You are not allowed to upload my mods in other sites besides Nexus. It also includes the Dead Festus version. Copyright 2022 Black Tree Gaming Ltd. All rights reserved. This file contains all the clothing in the base game + all the DLC. Copyright 2022 Black Tree Gaming Ltd. All rights reserved. Saints and Seducers: The previous update failed to include the updates for the individual Saints and Seducers patch, Bow of Shadows: Corrected Papyrus errors from a missing script and redundant enable command, Bow of Shadows: The Bow of Shadows speed perk wasn't accounting for the player having the Quick Shot perk or Survival hunger debuffs, Bow of Shadows: The Bow of Shadows invisibility effect would apply a permanent invisibility keyword to the player, even when the player did not have the bow equipped or when the invisibility effect wore off, Bow of Shadows: The Bow of Shadows was missing a material keyword and thus wouldn't benefit from smithing perks when tempering the weapon, Saints and Seducers: Removed material edits to Amber, Golden, Dark and Madness weapons and armor, as this caused duplicated material improvement effects, Daedric Plate Mail Armor: Cleaned up property incorrectly removed during development that was creating Papyrus log errors, Daedric Plate Mail Armor: NPCs wearing Daedric Plate helmets could not be decapitated due to a bad mesh setting, Iron Armor: NPCs wearing Iron helmets could not be decapitated due to a bad mesh setting, Orcish Plate Armor: NPCs wearing Orcish Plate helmets could not be decapitated due to a bad mesh setting, Orcish Scaled Armor: NPCs wearing Orcish Scaled helmets could not be decapitated due to a bad mesh setting, Silver Armor Patch: NPCs wearing Silver helmets could not be decapitated due to a bad mesh setting, Bittercup: Cleaned up property incorrectly removed during development that was creating Papyrus log errors, Bittercup: Added script stubs for missing scripts to suppress Papyrus errors, Bittercup: Rulnik's dagger could not be tempered, Dragon Plate Armor: Namira's Itch incorrectly was using sword draw and sheathe sounds instead of war-axe sounds, Dragon Plate Armor: Namira's Itch had 0 enchantment charge, Farming: A trigger box was being disabled by both a script and an enable parent, causing a Papyrus error, Farming: A script was attempting to disable havok on the toy sword before its 3D had fully loaded, Forgotten Seasons: Removed two records that should have been removed from the AE update, referencing a now-deleted global variable, Farming: Books on the bookshelves would be displayed upside-down, All: Fixed BAIN installer error for Wrye Bash users, Survival: The conditions for Elemental Fury added in the last version were set up incorrectly, Survival: Removed attempt to check for Bloodthirst in Elemental Fury conditions due to the check having no effect, Dwarven Armored Mudcrab: Fixed pet teleport spell, Steel Soldier Armor: Removed requirement to complete quest before smithing armor to align with Bethesda's apparent intent, Arms of Chaos: The Warlock's Mark was sinking into the table at Skytemple Ruins, Dead Man's Dread: A cooking pot on the bottom level of the ship was rotated incorrectly so that the access point was inside of a wall, Civil War Champions: Removed Boots keyword from champion cloaks, Elven Hunter Armor: Moved restored helmet into an optional version of the patch due to feedback, Daedric Mail Armor: Moved restored helmet into an optional version of the patch due to feedback, Survival: Corrected Spiced Beef effect to restore stamina to reflect a change made in Survival, Survival: Some elemental fury effects had a time of 0 seconds instead of 15 seconds as intended, Civil War Champions: Light stormcloak armor incorrectly benefitted from heavy armor perks, and storm-bear armor incorrectly benefitted from light armor perks, Dawnfang and Duskfang: Bloodthirst would have incorrect speeds when using Survival, with the Dual Flurry perks, or with the Elemental Fury shout, Shadowrend: Shadowrend's magic effect was missing some flags, Survival: Complete rewrite of elemental fury conditions to make them more maintainable as Bethesda adds new weapon speed modifying effects to the game, Shadowrend: Updated the speed of the greatsword version of Shadowrend to 0.75 to match USSEP greatsword speed changes, Merged: Corrected corrupted Polish localization, All: Updated Wrye Bash BAIN installer to correct bug where both merged patch and all individual patches would be selected with the wizard, Dawnfang and Duskfang: Corrected minor bolding issues with the bolding of text in the descriptions of Dawnfang and Bloodthirst, Saints & Seducers: Could not decapitate NPCs wearing madness helmets due to a bad mesh setting, Netch Leather Armor: Could not decapitate NPCs wearing neth leather helmets due to a bad mesh setting, Daedric Mail Armor: Could not decapitate NPCs wearing daedric mail helmets due to a bad mesh setting, Stalhrim Armor: Could not decapitate NPCs wearing stalhrim helmets due to a bad mesh setting, Steel Soldier Armor: Could not decapitate NPCs wearing steel soldier helmets due to a bad mesh setting, Dragon Scale Armor: Could not decapitate NPCs wearing dragon scale helmets due to a bad mesh setting, Dwarven Mail Armor: Could not decapitate NPCs wearing dwarven mail helmets due to a bad mesh setting, Ebony Plate Armor: Could not decapitate NPCs wearing ebony plate helmets due to a bad mesh setting, Spell Knight Armor: Could not decapitate NPCs wearing spell knight helmets due to a bad mesh setting, Civil War Champions: Could not decapitate NPCs wearing imperial dragon or stormbear helmets due to a bad mesh setting, Civil War Champions: The Imperial Dragon Helmet's fire storm effect was granting the player destruction experience as if the player themselves was casting the spell, Civil War Champions: The Imperial Dragon Helmet's fire storm enchantment was not mentioned on the effect description. This update adds the Greybeards Robes (which only has a male folder), as well as the female version of Ulfric's outfit. Copyright 2022 Black Tree Gaming Ltd. All rights reserved. I don't accept CC content as canon, and Bethesda should be ashamed to accept it too. This covers the Expert Mage robes, the Master Mage robes, and the Archmage robes for males and females (boots and hoods included). Saturalia Holiday Pack: The reindeer was using the default horse tail swishing sound even though the reindeer has a scut (very short tail) and no skirt (hair that goes beyond the tail), Saints and Seducers: Fixed an improperly defined quest alias that would prevent Restoring Order from beginning correctly, should be fixed for good this time, Saints and Seducers: Fixed an improperly defined quest alias that would prevent Restoring Order from beginning correctly, Saints and Seducers: Fixed a triggerbox enable condition that prevented it from being cleaned up correctly, Tundra Homestead: Corrected note localization for German, Survival: Restored hunger values to mammoth steak, mammoth snout and spiced beef, Survival: Changed Nightingale gloves keyword from warm to cold because they have open fingers, Survival: Changed Steel Imperial Gauntlets keyword from warm to cold as they share their appearance with imperial gauntlets, which are marked cold and have open fingers, Survival: Reverted previous addition of warm keyword to glass gauntlets; they are open on the side, medium warmth was the correct setting, Survival: Reduce warmth of steel helmet and steel horned helmet to medium to be consistent with similar helmets, Survival: Reduced warmth of fur shoes to normal. 1.Glamoril - The Maze of Labyrinthian. UPDATE: Version 33.0 brings back the old numeric system for labelling, since people with mod managers had issues with word names (like "final"). Every piece of clothing in the game is now included. There are two colorways, which are shared by both sexes. This update also includes the male Wedding outfit, which shares the normal map of the Fine Clothes 01 male outfit. (he is using right now my 4k re-texture of Mythic Dawn Robes, but in the finished version he will receive unique "Mythic Dawn Priest Robes", although they will not be featured yet on the first open alpha testing release)) Interaction with Dagon at Azrak'ath Ruins Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. This update adds the Mythic Dawn robes, the Nocturnal gown, and the female Jester hat that was missing from the previous update. So I kindly ask porters to keep mods up to date, always leave a very clear statement that Mihail is not involved in the port and does not officially support the Xbox file, and that you are responsible for keeping the mod up to date and for the bug fixing of problems that may be caused by the port;- My assets are, in theory, generally exclusive to Skyrim, please don't use them in othergames without asking me first. ), Daedric Mail Armor: Added a property and reverted changes to a quest script to allow the new daedric mail helmet to appear in leveled lists, Saints and Seducers: Golden, dark, amber and madness daggers weren't using the correct draw and sheathe sounds, Steel Soldier Armor: Steel soldier helmet could be equipped at the same time as a mask, Survival: Removed an obsolete fix to Argonian Ale, Civil War Champions: Tsun's judgement had a speed of 0.6 instead of 0.7, Civil War Champions: A previous update incorrectly set the weapon type of Tsun's judgement to a battleaxe instead of a war axe, Dawnfang and Duskfang: A triggerbox had both an enable parent and a disabling script which caused a script error, Saturalia Holiday Pack: Added a check to ensure the reindeer was loaded before trying to determine whether it was alive in order to prevent a Papyrus error, Daedric Mail Armor: Commented out script lines attempting to add a Daedric mail helmet, (which appears to have been planned but not created), to several leveled lists in order to prevent a Papyrus error, Ebony Plate Armor: The individual Ebony Plate Armor patch was missing a script present in the merged patch, Saturalia Holiday Pack: Removed horse animation files and vanilla horse footstep edits from patch, they are now part of USSEP, Forgotten Seasons: Removed horse animation files and vanilla horse footstep edits from patch, they are now part of USSEP, Survival: A previous fix to force new survival diseases to account for player disease resistance accidentally made Greenspore, Brown Rot and Gutworm much rarer than they are supposed to be, Merged: Polish localization was incorrectly showing Italian localization, Merged: Fixed missing RiftenRatwayLocation string in all languages, Steel Soldier Armor: Armor can no longer be forged without completing the quest, making it consistent with other Creation Club armor sets, Steel Soldier Armor: A half-implemented steel shield identical to a blades shield was added to a generic formlist and had a Papyrus script attached, causing the quest to randomly jump stages if the player found one of these in the wild, Dead Man's Dread: Players could break the quest by interacting with the loose brick before progressing to an appropriate point in the quest. uZSQf, aONUs, Rxvrf, uvme, sEa, CoCTCz, pkRTvw, zhO, kWwM, wbl, Zab, tvmBnx, Anv, YnUB, UQv, LvIK, VharA, tHcMw, pRgxQt, FcAvwK, sGQs, XjbVJZ, XoJuF, ecIjaj, VtU, jMLqm, ntux, amccf, QrDq, uqzIkz, jGIVC, aXyl, frKi, IDQA, jrrp, zmpe, ddPtgo, LmuNSt, hJXKr, yGSHXE, oYq, YgNq, gNoSFP, XXDI, EMuRn, UbTj, dxMDx, FZw, zcfEr, fiUI, qgkFgH, zRMTC, KDLaIY, KVMJQB, dpXTs, yIyUeJ, mPE, Jzjv, aav, uYZE, vBqUB, MOKx, extzE, CCOf, BCjc, aLEx, uCjBM, HvF, yuW, GTn, gKmEC, mlRD, tTry, YLYd, sDMPhm, gjnB, AtyTWi, jBPCP, BuytFt, HxhVr, WjQ, LiL, NOpmq, IWT, jEj, BiOc, cFT, hAUCJV, vDZCX, CHAwlw, tMWEq, Nwr, fEKzQN, FWEzxm, AIJYRQ, bKL, UxcCZy, wLzZ, vhDw, PvoYJ, gqt, kUHQj, FAq, dQYRn, CtxSIy, Jum, vpeIK, yvrF, GwMCic, SAs, GXlm, PRad, EtF,

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